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Chess method
Pawn
The king
The rook
The bishop
The queen
The knight
The pawn (1)
Tag the frog
Tag the frog
Capturing
Flag Attack
The pawn (2)
Snake: 2 pieces
Flag Attack (2)
Snake - 3 pieces
Tag the frog
Jumping Jack
Tag the frog
Give check
Check in two
Getting out of check: moving
Getting out of check: blocking
Getting out of check: capturing
Checkmate (1)
Checkmate (2)
Checkmate (3)
Checkmate (4)
The starting position
Knight
Earn the most points (1)
Earn the most points (2)
Earn the most points (3)
Getting out of check
Getting out of check: best move
Checkmate from close by (1)
Checkmate from close by (2)
Earn the most points (4)
Earn the most points (5)
Clever captures (1)
Clever captures (2)
Mate by protecting
Checkmate from a distance (1)
Checkmate from a distance (2)
Mate by placing a protected piece
Defense: moving (1)
Defense: moving (2)
Defense: protecting
En passant capture
Defense: capturing
Defense: blocking
Castling (1)
Castling (2)
Pawn captures
Snake - 4 pieces
Queen vs knight
Bishop vs pawns
Knight vs queen
Pawns vs bishop
Bishop
Getting out of check
Checkmate from close by
Checkmate from a distance
Mate Monster: Mate on f7 (2)
Count & capture (1)
Count & capture (2)
Moving away (1)
Protecting
Checkmate with 1 piece (1)
Checkmate with 1 piece (2)
Checkmate with 1 piece (3)
Common checkmates
Moving away (2)
Take the attacker
Blocking
Defense: mix
Mate Monster: Mate on f7 (1)
Checkmate: mix
Mate Monster: Mate on h7 (1)
Mate Monster: Mate on h7 (2)
Mate Monster: Mate on g7
Mate Monster: Back rank (1)
Mate Monster: Lawnmower
King and queen mate (1)
Checkmate with queen and knight
Checkmate with queen and bishop
King and queen mate (2)
Checkmate with rook and knight
Checkmate with rook and bishop
Checkmate with knight and bishop
Rook
Double attacks (1)
Double attacks (2)
Moving away plus protecting
Blocking plus protecting
Trapping pieces (1)
Trapping pieces (2)
Moving to a protected square
Double protection
Promotion Monster (1)
Promotion Monster (2)
Brainy pawns (1)
Brainy pawns (2)
Defense, mate: moving away
Defense, mate: protecting
Defense, mate: capturing
Defense, mate: blocking
Trapping pieces (3)
Trapping pieces (4)
Smart protection (1)
Counterattack (1)
Take the defender
Shoo off the defender
Lure away the defender
Mind your own defender
Moving away plus blocking
Moving away, but still protecting
Stalemate traps
Avoiding stalemate
Capturing and moving
Promotion Monster (3)
Queen
Discovered checks (1)
Discovered checks (2)
Checkmate by double check
Checkmate by discovered check
Take the defender
Mind your own defender
Shoo off the defender
Lure away the defender
Pins (1)
Skewers
Pins (2)
Pins (3)
Mate Monster: Mate on f7
Mate Monster: Mate on g7
Mate Monster: Mate on h7 (1)
Mate Monster: Mate on h7 (2)
Discovered attacks (1)
Discovered attacks (2)
Double attack
Stalemate traps
Mate Monster: Lawnmover (1)
Mate Monster: Lawnmower (2)
Mate Monster: Lawnmover (3)
Mate Monster: Back rank
Defense, mate: protecting (1)
Checkmate by clearance
Defense, mate: protecting (2)
Defense, mate: counter checking
Defense, mate: mix
Counterattack (1)
Counterattack (2)
Brainy pawns
King
Checkmate mix (1)
Checkmate mix (2)
Checkmate mix (3)
Checkmate mix (4)
Checkmate mix (5)
Name the squares
White and black
Free captures
Clever captures
Mate in one
Smart protection
Pawn forks
Profitable exchange
Double attack by queen
Double attack by knight
Defense: protecting (1)
Defense: protecting (2)
Discovered check (1)
Defense: moving away
Mate in one, game position
Pawn-2
Double attack (2)
Threaten & attack (1)
Threaten & attack (2)
Threaten & attack (3)
Pitfalls: Double attack (1)
Pin & trap (1)
Pin & double attack
Pitfalls: Double attack (2)
Threaten & stop checkmate
Desperado (1)
Desperado (2)
Threaten & in-between check
Remove the guard & pin
Remove guard & disco attack
Disco attack & skewer
Disco attack & pin
Knight-2
Take or checkmate?
Pinned piece: bad defender
Exploiting a pinned piece
Defending against pins (1)
Breaking the pin (1)
Breaking the pin (2)
Breaking the pin (3)
Pins & pitfalls (1)
Pins & pitfalls (2)
Pittfalls: Smart defenses (1)
Pittfalls: Smart defenses (2)
Pitfalls: Threaten & resolve
Luring with a double attack
Defense: Trading
Defense: Blocking
Defense: Counterattack
Pitfalls: Defend & threaten
Bishop-2
Skewers
Get rid of defender: X-ray attack
Pitfalls: Disco attacks (1)
Pitfalls: Disco attacks (2)
Get rid of the defender: Trappingq
Discovered attack
Pitfalls: Trapping (1)
Pitfalls: Trapping (2)
Discoverd attack + trapping
Cross-pins (1)
Pitfalls: Trapping + disco attacks (1)
Pitfalls: Trapping + disco attacks (2)
Prevent trics
Removing the defender: Capturing
Pitfalls: Remove defenders + SH
Pitfalls: Remove defenders + SM
Pitfalls: Remove defenders + WH
Pitfalls: Remove defenders + WM
Pitfalls: Remove defenders + thinking ahead
Passed pawns
Rook-2
Squares & disco attacks
Squares & double attacks (1)
Squares & disco attacks (2)
Squares & double attacks threat (1)
Squares & setting traps (1)
Squares & pin threat (1)
Squares & x-ray attacks threat
Squares & pins
Squares & defend against double attacks
Squares & defend against pins
Squares, pitfalls & disco attacks
Squares, pitfalls & double attacks
Squares, pitfalls & pins
Pinning combination
Chasing and pinning
Luring and pinning
Beat defenders: pins (1)
Beat defenders: pins (2)
Beat defenders: pins (3)
Forcing attacks (clearance
AGS I
AGS II
GSWV I
GSWV II
Queen-2
AA batterij opzetten: schaak
AA met batterij: slaan
AA met batterij: dreiging
AA batterij+doelstuk opzetten: schaak
AA met batterij: schaak
RA met batterij: schaak
RA batterij opzetten: schaak
RA met batterij: slaan
AA met batterij: schaak+slaan
RA met batterij: schaak+slaan
RA met batterij: slaan (offer)
RA batterij opzetten: schaak (offer)
AA met batterij: schaak (offer)
RA met batterij: schaak (offer)
AA met batterij: slaan (offer)
RA met batterij: schaak+slaan (offer)
AA batterij+doelstuk opzetten: dreiging
AA batterij opzetten: dreiging
RA batterij opzetten: dreiging
RA met batterij: dreiging
Trapped pieces
Trapped pieces (2)
More attackers
Overloaded pieces
Forcing with mate threats
Forcing moves: mix
Theory
breakthrough
Key Squares 1
Key Squares 2
Races 1
The Rule of the Square
Rook Pawn
Shouldering
Geometry & Reti
Races 2
Stalemate
Zugzwang
Rook: Mate
Rook: Open file
Rook: Pawn structure
Rook: Behind pawn
Rook: In front of pawn
Rook: Seventh rank
Rook: Stalemate
Rook:The king
Rook: Vulnerability
Rook: Xray Attack
Rook: Zugzwang