A piece that is pinned is vulnerable. It cannot or should not leave and is therefore a desirable attacking target. We have seen that attacking a pinned piece is a clever method of exploiting a pin.
We encounter another way to take advantage of a pinned piece in this lesson. Because a pinned piece cannot (absolute pinning; king is the rear piece of the pinned piece) or may move (relative pinning; behind the pinned piece a piece or field is attacked), it is also a worthless defender. When a pinned piece cannot perform its defensive tasks, we have a pin party!
Let's move quickly to the examples.
What do you have to do?
Win material by capturing a piece defended by a pinned piece.