Knight-2

Breaking the pin (2): get rid of the defender

Another lesson about breaking pins. A pinned piece is a lousy defender and you are going to take advantage of that.


In these exercises it's all about getting rid of the defender. This way you win material.

To knock out a defender, use one of the techniques you already know: capturing, chasing away or luring away.

  • You get rid of the defender by moving a piece to a square that is ‘defended’ by a pinned piece.
  • Or you get rid of the main defender, so that only the pinned piece that ‘defends’ remains.

Next, you can take the ‘defended’ piece.

This sounds pretty complicated, but once you have studied the examples you will know how it works.

 
What do you have to do?

Win material by getting rid of the defender.


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