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Pitfalls: Remove defenders + WM

In this lesson, we continue focusing on disabling a defender with the aim of delivering checkmate. We now concentrate on the methods of driving away and luring away. It remains important to consider the basic forms of defense (moving away, covering, capturing, and interposing) as well as counterattacks, so the opponent cannot escape material loss.

What do you have to do?

Win material or deliver checkmate by disabling the defender of a checkmate square through driving away or luring away. Ensure that the opponent cannot defend.